State Machines
The finite-state machine (FSM) can change from one state to another in response to some inputs; the change from one state to another is called a transition.
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The finite-state machine (FSM) can change from one state to another in response to some inputs; the change from one state to another is called a transition.
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A state machine is a behavior model. It consists of a finite number of states and is therefore also called FSM. Based on the current state and a given input the machine performs state transitions and produces outputs.